I had made first game «Bee Bee Bee»

Using «Game maker studio2» we created game arena shooter. Firstly, we follow tutorial, therefore didn’t had any dificulties. However, the most problematic part was to create our own design and develop extra functions. I am really bad in it, and I am dissapointed with my game. However, the main thing is that I understand the general structure of game and developed skills to construct the game.

During the work I mentioned the connection with «Board game» activity which we did before. Firstly, we need to create characters, choose the theme, develop idea, create enemies (obstacles) as we planned and did before.

Below is my main character. I don’t know why exactly the bee. Actually, it was connected with the fact that we had need to draw them by ourselves and I decided to make the character which may look cute even as my drawing.

In conclusion, the game in real was very fan even if I didn’t do that before, It was new experience and new knowledge which will be useful someday.

How did I try to connect sounds into music?

Today I made music using the program «Soundtrap». Despite the fact that I don’t understand anything in notes and their combination, it wasn’t difficult. The advantage of the site was that it provides prepared patterns that you can develop them into your music. Our main goal was to create 3 music:

  • For the game
  • For victory
  • For lose

So, I tried to create the general mood using appropriate tracks and instruments. For example, for motivative game song I included drums because the rhythm that they create gives incentive to play. Also, I made song for the title page and decided that it must be pleasant, because it affects the first comprehension of player.

My website about the story of the girl

During 2-3 lessons we created the website using the program «Sublime Text 3». Generally it wasn’t difficult the process of creation, however I had got lost in the story as we didn’t have specific requirements about it. I just made photos under one theme in order to create the sequence of events after. So, as the consequence, I could overcome the problem, because in my opinion the story had the meaning and plot. It was about the girl «PEIX», which means fish in translation from Catalan language. Fishes have feature, that they get blind from too bright light, therefore the main character of my story has that symbolic name. I used codes as <a> in order to create links and other main tags to create the website. Nevertheless, I tried to make more investigation which led me to the cretion of blocks which develops aesthetics of the website.

How I turn «Doodle jump» into board game?

Today is the second day of summer school and during the academic session we tried to understand the mechanism and parts of the game by transferring video game into board game. We were divided into four groups and our group tried to create the game of «doodle jump». It was difficult for those who didn’t play (for me)), because in the first step we need to identify the goal, characters, story, obstacles, etc of the game. We learned the fast game prototyping which consist of three parts: research, design and test, but we could repeat the cycle only twice which shows that our games can be evolved more. Our game includes the aspects of video doodle jump game as the bonuses (jetpack, shield, trampoline, helicopter hat, spring) and obstacles (monsters, black hole, UFO, breaking platforms). In order to develop the random effect we choose the dice as the way to define amount of steps and squares.

Doodle board game

For our game the main problem was that the goal of video game is to score high and jump high infinitely, but as the paper is limited we decided to change the goal and winner can be defined when the player reaches the highest line. Nevertheless, despite the small changes we tried to keep the main idea of the game, because doodle can jump and we repeated all monsters, bonuses and interface of the game. After the first cycle, we defined that the instructions were unclear and score system was hard to record. Therefore, during the second research we rewrite the instructions and added scores near to each line. Also, in order to give more incentive for the player we created extra points system for killing monsters.

After the user test we added the second player: Mrs. Doodler, because we understood that multiplayer games are more interesting, as it creates excitement. During the process of development we added extra bonus as springs.

It was fun to create the game and I hope that it would be helpful to develop our own game in the future.

How did I play blockly games?

Today we work with blockly-games, which helped to observe the function of different codes to make the games. I finish 6/8 and here is the evidence of one of my progress in the level called «Movie»: https://blockly-games.appspot.com/movie?lang=en#w9u7yx

Some of the games are too hard or some levels of certain games, therefore I can’t complete them. I don’t think that it depends on programming skills, but critical thinking mostly.

Pond Tutor: https://blockly-games.appspot.com/pond-tutor?lang=en&level=10

Pond:

Who am I? Why am I here?

I am the student taking class SPCS Intro in summer school-Jarassova Balnur

I was inspired to take that class, because I hope that it would be helpful to school portfolio. Also, the course helps to develop the skills which I may forgot because of the absence of Computer Science class.

It is my one of my favourite anime from favourite animator, filmmaker — Hayao Miyazaki
Создайте подобный сайт на WordPress.com
Начало работы