How I turn «Doodle jump» into board game?

Today is the second day of summer school and during the academic session we tried to understand the mechanism and parts of the game by transferring video game into board game. We were divided into four groups and our group tried to create the game of «doodle jump». It was difficult for those who didn’t play (for me)), because in the first step we need to identify the goal, characters, story, obstacles, etc of the game. We learned the fast game prototyping which consist of three parts: research, design and test, but we could repeat the cycle only twice which shows that our games can be evolved more. Our game includes the aspects of video doodle jump game as the bonuses (jetpack, shield, trampoline, helicopter hat, spring) and obstacles (monsters, black hole, UFO, breaking platforms). In order to develop the random effect we choose the dice as the way to define amount of steps and squares.

Doodle board game

For our game the main problem was that the goal of video game is to score high and jump high infinitely, but as the paper is limited we decided to change the goal and winner can be defined when the player reaches the highest line. Nevertheless, despite the small changes we tried to keep the main idea of the game, because doodle can jump and we repeated all monsters, bonuses and interface of the game. After the first cycle, we defined that the instructions were unclear and score system was hard to record. Therefore, during the second research we rewrite the instructions and added scores near to each line. Also, in order to give more incentive for the player we created extra points system for killing monsters.

After the user test we added the second player: Mrs. Doodler, because we understood that multiplayer games are more interesting, as it creates excitement. During the process of development we added extra bonus as springs.

It was fun to create the game and I hope that it would be helpful to develop our own game in the future.

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